With 220 individual puzzles to solve here, you won’t be finished with these for some time and, of course, there’s endless replayability when you have so many puzzles on offer. If you just want to take on a puzzle at a time, Puzzle Mode is the mode for you. The accuracy of the analogue stick in differentiating between the squares you’re trying to navigate isn’t particularly fool-proof – you are going to find yourself accidentally dragging lines from the wrong square, or even accidentally erasing lines you’ve already completed unless you’re particularly careful. If the touch screen isn’t your thing and you want to play on the big screen, you can, of course, do so using the controllers. Yes, it’s a challenge, but everyone will be able to figure it out if they put their mind to it hard enough – to me, that’s the sign of a great puzzle game! It’s the sort of game which all of your family members will be able to take to quickly – and yes, that does include Grandma! Tell her it’s something else for her to do once she’s finished her newspaper crossword pages… It’s a game that’s not too difficult for anyone in the family either. That’s not to say the game doesn’t look as good in docked mode, though – much like most of the Switch’s other indie offerings, Piczle Lines DX looks beautiful on the big screen, and it’s a great title for getting the family involved to suggest solutions and help you out. #PICZLE LINES DX SWITCH SOLUTIONS TV#Keeping the console in handheld mode also makes the numbers and colours clearer to the eye – if you’re sitting a way away from the TV it does get tough to make out some of the numbers, though the X and Y buttons do allow you to zoom in and out.īlocks of two are the easiest to link, and there are loads on this level. Starting out as a touch screen game on mobiles and tablets, you can probably imagine that it’s a lot easier to stay on top of when you’re using a touch screen and, fortunately, this deluxe Switch version offers that very possibility. The number is the indication of how many squares total the line must cover so a green seven needs to be matched with another green seven by a line which takes up seven squares. The objective is to colour in the entire square to reveal a picture pattern, much in the ilk of Picross but, instead of just colouring blocks in and dodging the rest, you need to use a line to connect two blocks which have the same number written on them and which share the same colour. Presented with a grid of varying sizes, you have a number of numbered and coloured squares in front of you. Piczle Lines DX can perhaps best be described as a combination of those two games. Picross got a new lease of life on the system thanks to the touch-screen capabilities, while Su Doku was an addictive way to pass the time as a side-challenge on Dr Kawashima’s Brain Training. Nintendo fans in the DS era were treated to some wonderful puzzlers, including plenty of new takes on the genre.
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